Catalog of recent works for
Matt Camp
One of the hardest lessons I’ve had to learn is when to recognize when something is over.
Especially when that thing gave you a career, an identity and afforded a life.
The reality is; the old model of what a UX designer is and does is largely over.
The contributions of what a UX designer offers to a product is no longer part of the pathway to growth in the software industry. Not just personal growth -- but UX doesn't drive outcomes in the software business the way it used to. The industry has moved on.
Something newer and weirder will show up in its place. It may still be design shaped. But it won’t be anything like the discipline we’ve built up over the last 20 years.
This site is here to catalog my thoughts and observations as this industry changes.
Writing
Recent Posts
The 3 failure modes of design systems in large orgs (and what actually works)
Enterprise orgs have a unique design problem in that they’re managing dozens, sometimes hundreds, of…

How I fixed Cursor’s plan mode
Got another big win in my AI workflow and thought I should share it here. Plan mode is cool (either…

Adding this one file sped my app development up by 50%
One of my favorite development terms is “yak shaving.” It’s basically an accumulation of small prep…

A Human’s Guide to Surviving AI
You’re not seeing it on LinkedIn posts, or talked about in the media, but there is a palpable fear a…

I Think I Accidentally Found a New Design Surface: URLs
In building TokenChef , I think I stumbled onto a new design surface: URLs. Well, it’s a “new to me”…
Work
Publically visible works
These are personal projects. Much of my professional work has been at the enterprise level, where the complexity, context, and confidentiality do not always translate neatly into a traditional portfolio format. What you see below is a reflection of my natural interest in design, development, and product creation outside of that environment.
- Token ChefLink:What:Single Page Web app to manage design tokens for large enterprisesLearnings:Product thinking. Planning. Backend developmentWhen:March 2026Role:Designer, DeveloperStack:Vue/Nuxt/Firebase/Vercel
- My Meditation YearLink:What:Landing page for a physical meditation card product of my own designLearnings:Physical production. Stripe integration. Product shaping.When:May 2025Role:Designer, DeveloperStack:Vue/Nuxt/Vercel/Stripe
Background
How I help organizations
- Turn strategic goals into product and design decisions that teams can actually ship — without the usual translation loss between leadership and execution.
- Bring consistency to fragmented experiences, especially in organizations where multiple teams, stakeholders, or legacy systems have pulled the UI in different directions.
- Close the gap between design and engineering so handoffs don't become bottlenecks — and what gets built actually matches what was intended.
- Simplify complex interfaces without losing functionality, so products are easier for users to learn, and cheaper for teams to maintain and extend.
- Move faster from idea to working software by prototyping early, reducing ambiguity, and keeping product, design, and engineering aligned instead of siloed.
What I do
My Skills and experience
Development
Years of experience: 10+
Skills: Angular 17+, Vue 3, Nuxt 4, Firebase, MySQL, Vanilla JS
- Build front-end systems that balance speed, maintainability, and enterprise-scale complexity.
- Translate design intent into production-ready interfaces using component libraries, theming, and reusable patterns.
- Improve delivery by reducing ambiguity in architecture, shared logic, and handoff between design and engineering.
- Prototype quickly to test workflows, prove value early, and help teams make better product decisions before full implementation.
Design
Years of experience: 10+
Skills: Figma, Usability Testing, WCAG 2.0 and 508 Compliance
- Create systems-oriented design that helps organizations stay consistent without slowing teams down.
- Turn abstract business needs into clear user flows, interface structures, and practical design direction.
- Design for real-world constraints, including accessibility, scale, legacy systems, and varied developer skill levels.
- Bring visual clarity and coherence to products so teams can move faster with more confidence.
Product Management
Years of experience: 7+
Skills: Lean product development, Agile delivery, steel thread planning, stakeholder alignment, roadmap definition, discovery, prioritization, cross-functional execution
- Shape product direction by connecting user needs, organizational constraints, and technical reality.
- Define scope, priorities, and workflows in ways that help teams focus on the highest-value opportunities.
- Identify the core problem behind messy requests and turn it into a workable plan.
- Help cross-functional teams align around outcomes, tradeoffs, and a realistic path to delivery.